devlog 1



Dev Log 1

WEEK1

While developing the game we encountered several issues. The first issue we ran into was the problem of the player going into walls and objects, we solve this problem by adding a nav mesh obstacle. Another problem was that the player’s couldn’t pick up keys without a rigid body, this was never solved in the end. This in turn resulted in another problem in which the player can’t seem to run into the obstacle (door) when it has a key. We tried to solve the problem by playing with the size of the obstacle. 

Week2

Several more issues regarding the nav mesh came up. The player couldn’t climb the stairs created without bouncing around (shot in the opposite direction when attempted to climb the stairs) . We noticed that the problem came only when the players had a rigid body that resulted in collision between the stairs and the player. We later figured out that it was gravity that caused an opposite force that shot the players away from the stairs, so we removed it, which again caused another problem of not being able to interact with obstacles, but when we turned on “is kinematics” the problem was resolved. We also ran into lighting issues with the levels after going on to the next level or going from the start menu to the next level, which hopefully is different in the builds.

Play Testing Notes:

Similar to fireboy and water girl game, except 1 player.

Hard to collide with the walls.

Add in some more puzzles/ obstacles that requires coordination between the two characters. (Added to game)

Take some ideas from the game "It takes two".

Different characteristics on the 2 characters (Not implemented).

shaking problem when colliding with obstacles (Should be fixed).

different platforms .

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