Devlog 2
Successes:
The largest success with this project is the ease of adding the functionality to switch between the 2 player characters and control them both. There was also some unexpected behavior in that you can switch between players while moving, which allows the game to go faster while having the player move one character while the other approaches its destination.
Challenges:
One of the largest challenges was dealing with the navmesh. There were issues with having doors that unlock with a key preventing the player from even navigating to the door to open it. This was mitigated, but not fixed, by making the obstacle thinner. There was also an issue where the player could leave the navmesh and then spaz out and completely lose control.
What was learned:
We learned how to select assets that fit together seamlessly in terms of themes and level of detail. We also learned how to use navmesh and add the mesh to various objects, walls, and stairs. There
Future Revisions:
In the future, We would like the buttons to be able to do more. In the code, the button is able to activate objects in various ways, but we were only able to get the button to vanish within the time of the project. Another thing we would like to add in the future is aesthetics. The first room has a bunch of furniture and feels more like an actual space, but that was sort of abandoned
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